

Learning Reflections 2: Games & Learning
How did your participation in course activities this month contribute to your understanding of games (generally) and the relationship...


Affinity Space: Observations #2
I found my participation in an online gaming affinity space to be lacking. At first I thought it was because I didn't find the right...


Scholarly Critique 4: Games or Learning: Virtual World Classrooms
Serious Games: Incorporating Video Games in the Classroom Games designed using sound pedagogy actively engage the Net Generation in...
Learning with Chutes and Ladders
Games have the great potential to be learning systems. The question often becomes what is the player learning? To understand this...
Learning Reflections: Week 4 of ITL5320
I've learned alot from this course all ready, esepcially as it relates to games and learning. (Sorry left my paper on another computer,...


Scholarly Critique #2: User-Centered Gamification
Scholarly Critique #3: After reading Nicholson (2012) article “A User-Centered Theoretical Framework for Meaningful Gamification” I was...


Initial Observations: Little Big Planet 3 (LBP)
I chose to participate in the Little Big Forum. When I discovered the site it looked like it had much potential to be socially engaging....
Scholarly Critique 1: Affinity Spaces and Game-Based Learning
I’m writing this blog to critique the article “Nurturing Affinity & Game- Based Learning” by James Paul Gee and Elisabeth Hayes (2008). ...
When the "Game" was Loaded
One of my favorite games was called The Dame Was Loaded. I used to play it when I was about 10-12 years old. It was a first-person...
My History of Play & Games
When i think of games I usually think of video games. Video games have become the antithesis of games, leaving board games, logic games,...